Tim Kitevski's Portfolio
3D Artist | Main | | LinkedIn


Portfolio

About

ImmTech Simulation
Damage Inc. Pacific Squadron WWII
Janes' Advanced Strike Fighters
Team Fortress 2 Custom Item Pack
Personal
Duke Nukem Reloaded - Mod
Dead End - Mod
Shadow - Unreleased Game
Hi, I'm Tim. I am an Experienced Artist who has worked on projects both large and small. I'm extremely passionate about videogames and with creating the highest quality art. I always strive to push forward both my technical understandings and artistic skills in order to reach this goal.

I posses strong communication skills that allow me to be highly effective in team based environments. I also posses strong self motivation which allows me to adapt well to any development challenges I may face.


LinkedIn - LinkedIn



Experience (For full details see RESUME)

Field 3D Developer at Immersive Technologies
April 2012 - January 2014 (1 Year 10 Months)

Custom Mine Sites (CMS)
(In-House developed and manufactured hardware and software bases)
(SimEng - In-House real-time engine)

- Visiting mine sites located globally to co-ordinate desired CMS outcomes with customers
- Capturing and collating photo and video data for constructive reference
- Collecting and refining on site engineering survey data for use in real-time graphics engine
- Creating and optimising mine terrain geometry
- Creating and optimising additional assets models and textures
- Creating and applying terrain textures
- Creating dynamic interactions on constructed CMSs to achieve customers goals
- Collaborating with software engineers to further develop in-house tools and rendering techniques
- Creating High Poly assets for use in the full range of Simulator technology (Trucks, Diggers etc)


Consultant Book Reviewer at Packt Publishiing
November 2013 - December 2013 (1 Month)

Source SDK Game Development

Giving professional technical feedback on a book pertaining to video game modification utilising the Source Engine and it’s related tool-sets.

- Current Status: Under Re-Write
- Release Date: 2014


Expereinced Artist at Trickstar Games
January 2011 - January 2012 (1 Year)

Damage Inc. Pacific Squadron WWII (Xbox 360/PS3/PC) (Avante Garde)
- In house engine for Trickstar Games
- Current Status: Announced
- Release Date: 2012

Principal Artist
- Building & managing new terrains using GROME software
- Building & managing assets, textures and working with designers on level layouts
- Establishing lighting for each environment
- Final texture pass on all assets (planes, buildings, vehicles, ships)


3D Artist at Interceptor Entertainment
November 2010 – April 2011 (6 months)

Duke Nukem Reloaded (PC)(UDK)
- UDK
- Current Status: Announced
- Release Date: On Hold

3D Artist
Working in spare time on a remake of Duke Nukem 3D.


Game Artist at Transmission Games/Trickstar Games
December 2008 – October 2009 (11 months)
December 2009 – June 2010 (7 Months)

Jane's Advanced Strike Fighters (Xbox 360/PS3/PC)(Avant Garde)
- In house engine for Transmission Games/Trickstar Games
- Current Status: Announced
- Release Date: 2011

Principal Terrain/Environment Artist
* Prop making
* Terrain Creation
* Other duties





Location:
Perth, Western Australia, Australia

Areas of Expertise:
--- Level Building
--- Terrain Creation
--- Hi/Low Res Modeling
--- Texturing
--- Sculpting
--- Lighting
--- Interactive Logic And Design


Software Skills:

--- Autodesk Maya (Advanced)
--- Adobe Photoshop (Advanced)
--- Quixel nDo2 (Advanced)
--- Quadsoftware GROME (Advanced)
--- Quadsoftware GROME (Advanced)
--- Autodesk 3DS Max(Advanced)
--- ImmT MineModeller (Advanced)
--- ImmT SimEng (Adept)
--- Valve Hammer Editor (Adept)
--- Valve Source SDK (Adept)
--- Pixologic Zbrush (Adept)
--- Santiago Orgaz xNormal (Adept)
--- Marmoset Toolbag (Adept)
--- Maxon Cinema 4D (Skilled)
--- Autodesk Mudbox (Skilled)
--- Andrew Shpagin 3DCoat (Some Skill)


Industry Experience:
(5 Yrs+)